I can't consider myself a strong gamer, but the desire to know how a video game works has always attracted me.
For this reason 5 years ago I started developing a framework, using many existing guides and engines, trying to understand how they work.
Following my first game, I started to take it seriously and I decided to develop my own 2D framework, this would have given me the opportunity to keep updating myself to extend its potential. In other words, I would have been forced to study.
Hence the idea of Duedo, a small framework based on HTML5 canvas that I have not yet documented, but which is giving me great satisfaction.
Why do I decide to speak only now? Some time ago I was asked by a client to develop a small 2D application, the complexity of which required something more than usual HTML and CSS. I immediately took the opportunity to put a suspended project back on its feet, completing it with a physics engine (Box2D) and writing the code for the missing parts. Today Duedo is an almost complete project that I am improving over time.
Among its features: